Wednesday, September 17, 2008

And the Flavor of the Week is.... Unholy

These are the DK changes that went live today:
- Blood Gorged: When you are above 75% health, you deal 2/4/6/8/10% more deal. Also increases your expertise by 1/2/3/4/5.
- Death and Decay Fear component has been removed
-
Death Strike no longer heals the caster when the target was killed
- Blood Presence and Blood Aura now only heals if the target could yield honor or experience when killed
- Will of the Necropolis now reduces the cooldown of your Anti-Magic Shell by 15 seconds instead of increasing your expertise. Armor increase at low-health remains unchanged.
- Unholy Blight no longer afflicts the target with Blood Plague. Duration increased to 20 seconds.
- Rune of Swordshattering and Rune of Swordbreaking now also reduce the duration of disarm effects by 50%.
- Rune of Lichbane now adds 4% extra weapon damage as Fire damage against Undead instead of stunning them.
- Rune of Cinderglacier charges reduced to 2.
- Rune of Spellshattering and Rune of Spellbreaking now also reduce the duration of silence effects by 50%.
- Desecreation duration reduced to 12 seconds.
- Mark of Blood now heals 4% maximum health instead of 2%.
- Bladed Armor now increases your Strength by 1/2/3/4/5 for every 400 armor value you have.
- Improved Rune Tap now increases the health provided by Rune Tap by 33/66/100% instead of 15/30/45%.
- Chill of the Grave: Obliterate added to spells that trigger the effect, but now only generated 2.5/5 runic power instead of 100%.
- Frigid Dreadplate now decreases the chance to get hit by 2/4/6%.
- Dirge now generates 5 additional runic power instead of 50%.
- Rage of Rivendare now also increases your expertise by 1/2/3/4/5.
- Ravenous Dead now longer increases the duration of your Raise Dead, but instead increases the Stamina and Strength contribution by 60%.
- Icy Talons now also grants 2% passive haste.
- Toughness now reduces the duration of movement slowing effects by only 6/12/18/24/30%.

- Tundra Stalker now also increases your expertise by 5.
- Ebon Plaguebringer now also increases critical strike chance with all weapons and spells by 3%.
- Abomination's Might now also increases your total Strength by 1/2%.
- Pestilence now affects all targets within 10 yards.

I gotta say... wowza. I'm 61 now, and spec'd Unholy still. I used my free respec to pick up Master of Ghouls and test it out, and I gotta say I really like it. You can set the ghoul's abilities to auto-cast, so it's fairly self-sufficient. If you pick up Ravenous Dead your ghoul is pretty fierce: 150 or so base DPS and 4700 health at 61 (I have about 53000 health, for comparison). The only problem with the system is that you have to heal your ghoul with either Death Coil or bandages, and Death Coil only heals for ~300.
Here's a shot of me and my new pet:


The change to Unholy Blight has done great things for Unholy spec. It's very easy to keep up three diseases at all times, which means Death Strike becomes insanely effective. Regular Death Strike hits with 3 diseases currently heal me for ~1000, and of course ~2000 if it crits. For those of you keeping track at home, that's about 20% (40% on crits) of my health.

My Death Knight is finally living up to my expectations of over-powered-ness. Single mobs are typically dead by the end of my first rune cycle, so I decided to push it a bit more. I tried AoE grinding, and found that 4-5 mobs at a time was very do-able. I opened with Death and Decay, Icy Touch, Plague Strike, and Pestilence. By the end of the first cycle Unholy Blight is up, at which point it becomes a matter of spamming Death Strike in between refreshing your diseases. Epidemic lets you refresh your diseases every other cycle instead of every cycle, so I highly recommend it.

My success in AoE grinding pushed me a bit further: soloing elites!



Force Commander Gorgax is level 63, I took him down at level 60 with a slight amount of difficulty (I had to drink a potion). Blacktalon the Savage is also level 63, I soloed him at 61 with pretty much no difficulty. Given my experience with other characters I'd say it's not always easy to solo these guys, which goes to show you Death Knights are pretty powerful right now.

- Andtaxes

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